The Machinery of A:IR

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  1. A:IR Crew

    A:IR Crew Administrator A:IR Crew

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    Greetings Ascendants!

    Today we are sharing a new article featuring the the Machines of A:IR. Before diving in, you should know that the history of A:IR and its people is not a peaceful tale, the technology we will discuss today has been vital to their survival. We are working now to prepare & share this story, your history as the adventurer, via a Lore Video and hope to share it soon.

    Now let’s take a look at the machines of A:IR!


    A:IR, Why do Players Need Machines?

    A:IR begins with you, the adventurer, who must explore a torn and shattered world. A great catastrophe struck the planet ages ago, decimating landmasses and fragmenting the world, which has drastically reduced the amount of inhabitable land and available resources. The inhabitants had nowhere to turn but up, and so they took to the sky, relying on machinery to carry them aloft.

    It is up to you to carry on the legacy, to ascend ever skyward, claiming new altitudes and discovering valuable resources. To do this, you will need to become familiar with various types of machines. These include pioneering equipment, weaponry, and airships. Airships will act as your primary mode of transportation between the floating isles you seek to claim and explore, but keep in mind that pioneering equipment will be helpful once you arrive at your destination. As the terrain becomes more difficult, and monsters seek to halt your progress, powerful weaponry will be your greatest ally, enabling you to soar victoriously onward.

    Now that you understand the role machinery will play, let’s take a closer look at the types of machines players will encounter.


    What Machines are Available?

    In A:IR, players can use machines as powerful tools and weapons for hunting, and faction-based battle. These instruments are divided into three levels, starting with training or beginner versions. The more advanced your machine, the more powerful it becomes, allowing the acquisition of more skills and stronger attacks.


    Mechs
    [​IMG]

    On the Battlefield of Dragon Valley, you can catch your first sight of ground-based weaponry, as mighty Mechs engage the enemy. In front, Flame Mechs spray jets of fire, while Assault Mechs bombard the foe from the rear. These machines, known as Vulcans, can be used for exploration and assault in hazardous regions, such as the Ship’s Graveyard, with attacks such as Machine-gun Fire and Flame Blasts. The use of enhancements can also increase the power of these attacks, helping to guarantee your safety in the most unforgiving of areas.


    Boardable Machine Gun
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    A Boardable Machine Gun can be mounted on airships and may only be used by allies, in order to barrage enemies with a hail of bullets. This type of weapon relies on speed over bulk damage, firing continuously to shower enemies in a hail of bullets.


    Boardable Cannon
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    A Boardable Cannon can be mounted on airships and may only be used by allies. This weapon launches a large projectile at enemy forces. This type of weapon utilizes large, high damage attacks, which of course will deal higher damage per hit than its counterpart, the Machine Gun, which has superior firing velocity.


    Boardable Flame Cannon
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    The Boardable Flame Cannon can be mounted on airships, and may only be used by an ally. This weapon shoots blasts of flame at enemies.


    Automatic Machine Gun
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    The Automatic Machine Gun operates similarly to the Boardable version, by releasing multiple bullets in large bursts. However, it automatically fires on a target set by the Ship’s pilot.


    Turret
    [​IMG]

    Turrets can be mounted on airships and will use curved projectiles to attack automatically a target designated by the Ship’s Captain.


    Jet Pack
    [​IMG]

    Jet Packs are a more personal form of transportation, allowing a player to move across the battlefield rapidly. However, it requires stamina and cannot be used indefinitely.


    Airships

    In A:IR, your player is the soul of a Vulpin or Ontari, with magical powers, who is reborn to be a Child of the Stars, by the Nuus. The Nuus devoted their civilization to the pursuit of mechanical superiority, in order to travel the skies and explore new regions. Due to your affiliation with the Nuus, you will gain a Training and Beginner version of the Nuus Airship, at the beginning of the game. As you progress, you will be able to gain airships and upgrades specific to your chosen faction, as well.


    Training Nuus Airship
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    The Training Nuss Airship is a beginner airship, which can only be used by the Nuus, gained via questing. It can only be manned by one player and has a low flight altitude.


    Ontari Airship
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    The Ontari Training Ship is much the same as the Nuus airship, except it can be crafted. The intermediate version can be equipped with a turret and rudder upgrade, allowing faster movement and turning speed, as well as a slightly higher altitude. The Master Ship adds wing appearance slots and comes in vastly different colors than the Intermediate or Training versions.


    Vulpin Airship
    [​IMG]

    The Vulpin Airships function in the same manner as the Ontari, however, they differ greatly in appearance. Where Ontari Airships have wings on the side and bottom of the vessel, Vulpin airships are characterized by the rear wings and different color variations.


    Single Vulpin / Ontari Assault Airship
    [​IMG]

    The Single Assault Airship is a personal airship, only available on the battlefield. It can be manned by up to two players; one piloting and the other operating the weaponry. There is no limit on its altitude. However, its fundamental performance is equivalent to the Intermediate Airships, though it can achieve rapid movement in straight lines.


    Multi-Passenger Vulpin / Ontari Assault Airship
    [​IMG]

    The Multi-passenger Assault Airships are only available on the battlefield and can accommodate up to five players. This airship is large in size, with powerful attacks and high defense. However, it is slow moving and does not turn quickly. Not only does this make it vulnerable to attack, but its strategic importance to battle also makes it a prime target for assault. To counteract this, players must guard the driver, and engage enemies on the deck of the airship.


    Wind Sprinter
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    The Wind Sprinter is a non-combat racing ship, much like a yacht. With rapid movement speed and a high flying altitude. The ship is acquired at end game and can be used during World Quests.


    Large-Scale Ship
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    The Large-Scale Ship is a massive airship, capable of carrying 75 players, which acts as a transfer vessel to carry attacking players into the battlefield at Dragon Valley. The ship contains a large number of flying mounts and cannons, causing it to be quite intimidating to enemies who approach.


    Black Ship / Merchant Ship
    [​IMG]
    The Black Ship is a special merchant ship, which can only be used in specific instanced dungeons. Little more is known about this vessel currently, Its full origins are veiled in shadows.

    [​IMG]
    The Merchant Airship is a non-combat vessel, intended to help players explore the world and trade any specialties they might come across.

    ---
    We hope you have enjoyed this glimpse into the machinery of A:IR. Understanding the 30 varieties of airships and machines revealed today, and their specific uses, will help propel your adventures to greater heights! The charm of Steampunk will only grow, as you reach new levels of magical power and mechanical prowess.


    - The A:IR Crew
     
    Dei, TDZ, Amper and 22 others like this.
  2. A:IR Crew

    A:IR Crew Administrator A:IR Crew

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    We have also opened a Feedback Thread if you would like to discuss this update, feel free to head over <Here>
     
    Smerdis, Jinny, CapnJengo and 5 others like this.
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