Greetings Ascendants, Today we bring you some information on the four races in the universe of A:IR! Learn about their history and relationships with each other for a deeper understanding of the characters you will play. 1. Hunan The Hunans were the lowest class of all the races in the hierarchy of the ancient Harth continent. They were scattered across the continent into multiple small and large tribes and it took a very long time for them to get the proper acknowledgment and recognition as a race. The Hunans were treated as replaceable beings during the war between the ruling factions of the Harth continent, Spirits, Giants, and Dragons. In particular, the Giants were known for invading the Hunans to plunder their resources and enslave their children. The Spirits also used the Elves as subordinates and treated the other races ruthlessly. The Dragons also treated other races mercilessly. The Hunans had the largest population out of all the races, but sadly that was their most notable triumph. Due to the hardships throughout their history, technological development and alliances with other races were a necessary means of survival for the Hunans. Through technological developments, the Hunans were able to produce resources more efficiently and the Hunans regarded this as the most important factor for their survival. The Hunans didn’t hesitate to accept and join forces with other regions, cultures, or races for the advancement of the Hunan race. This led to the development of machine technology which represented the civilization of the Hunans. The Hunans eventually became the driving force and were at the center of the alliance between the Vulpin and Ontari factions. After the downfall of the Spirits, Giants, and Dragons which was the outcome of the war, the Hunans emerged as the race that represented the Harth continent. Vulpin, Ontari, and Nous were all nations built with the Hunans at the center, but now accept Ein, Elf, and Orc races and are regarded as nations that have fused various races and cultures that have not existed in the Harth continent until now. However, as their growth began to gradually decline, they started becoming more technocratic and wanted to boast their superiority. Their imprudent act of recklessly consuming resources led to a path of unethical behavior and their eventual downfall. Since then, just like their predecessors, they have gotten into meaningless wars and carnage to become the dominant force in Harth. The Nous succeeded in mid-air settlement and escaped the collapse of the Harth continent, and the Hunan race still continues their standard of civilization with the other races and cultures. 2. Elf The Elven race was ruled by the Spirits faction from the ancient Harth era. Elves believed that they were created beings by the King of the Spirits and that they live to serve King of the Spirits and that is the reason why they were born to be agile and have long ears. At that time, the Spirits were divided into four factions and each King from each faction opposed one another. The Elves themselves were loyal to the Spirit Kings that they served and were hostile to other Elves that followed a Spirit King other than their own. However, all the Elves are the same in that they submit to a Spirit King and accept their will. Elves believe that Spirits can nest anywhere in nature and that is the reason they developed a culture of wandering and drifting from place to place and never settled in one place. In addition, it was common for the Elves to reject anything outside of their Spirit King’s way of living and learn only from their own tribe’s culture. This is the reason why Elves have a different culture even within the Elven race and do not accept other races’ or tribes’ culture and skills outside of their own. Because of this, the Elves have always used the power of nature, unlike the Hunan who were believers of technology development and advancement. However, these characteristics of the Elves began to disappear gradually as the Spirits were overthrown and the Hunan became the representing race of the Harth continent. After the fall of the Spirits, most of the Elves did not join an alliance with other factions or races and lived in seclusion with their own tribe. The Elves no longer had a Spirit King that gave orders nor did they have much free land or nature to roam. Due to their nature of rejecting other tribe’s culture even within their own race, it was difficult for the Elves to acquire new skills or to even form an alliance within their own kind. Eventually, the Elven race, much like the Spirits they had served before, was nearly pushed to the brink of extinction. The remaining Elves now are the descendants of the Elves who had abandoned their own tribe and joined forces with the Hunan in order to survive. The Elves who survived had to adapt and follow the culture of the other races and so they no longer have any of their own distinct cultural characteristics. However, the Elves retained their knowledge of using natural forces and understanding of the ecology of various animals and plants which were crucial for survival. With this knowledge, the Elves were easily absorbed into various different hierarchy levels. Among the remaining Elves, pure Elves are hard to find. Only a small fraction of the remaining Elves are said to be pure Elves who have survived the great catastrophe on Harth continent and continue to live with their ancient culture. 3. Ein The Ein race is a race whose origins are still unknown. According to scholars, there are two differentiating opinions on where the Ein came from. One is that the Eins are the native indigenous race of Harth and the other is that they came from another planet. The opinions have been divided for a long time because there is no history of the Eins ever establishing an independent country or group in the Harth continent. The earliest records related to the Eins is from after the fall of the ancient ruling forces and when the Hunan ruled the Harth continent. The records show that the population of the Eins is very small in number and mostly resides within the forests and that they are very different from any other race. Scholars speculate that the Ein culture from ancient times did not leave any record from the past. The Eins themselves do not know of their own origins and they do not seem to be interested or think that it is important. In addition, the native languages of the Eins have awkward and vague expressions for past and future, life and death, and the Eins are a race that believes the present is the most important. The Eins were the first to join forces with the Hunans and also the race that was the least affected by the culture of Hunans. The Eins do not feel a great sense of belonging to their origins and they tend to have a strong tendency to move freely to places of interest. The Eins didn’t really have an ally, but they also didn’t have any enemies either and were able to naturally join with the Hunans when the Hunans flourished. These characteristics of the Eins can rarely be seen nowadays since their distinct characteristics have greatly diminished after joining forces with the Hunans. The Eins enjoy both urban life and rural life and are known to be purely innocent and clever. One of the inherent characteristics of the Eins is that they are excellent in dexterity which has not been seen in other civilizations. It is presumed that most of the early skills that the Ein race has possessed were lost due to their lack of a culture which passes down to the next generations. However, after joining forces with the Hunans, the skills of the Eins were transmitted by the other races and it greatly influenced the technological development of the Harth continent. It is said that even now, more than half of the outstanding machine technology would not have been possible without the Eins. 4. Orc The Orcs are known to have originated from unknown islands and are the latest to arrive in the great continent of Harth. Unlike the other races, the Orcs were not influenced by the ancient ruling forces because the Orc civilization began from islands separated from the Harth continent. According to ancient Orc myths, the original Orcs were the masters who ruled the “Big Land” but were banished to the islands for punishment. It is unknown if the “Big Land” is the Harth continent or not, but the Orcs believed that they would return to the “Big Land” in due time. Because of their belief in this myth, the Orcs didn’t name the islands they resided in, and just called it prison and also were reluctant to leave records or mention of this past. This is the reason why the birthplace of the Orc civilization is still a mystery. The appearance of the Orc race is similar to that of the Hunan race but the pigment of their skin was affected by the distinct vegetation from the islands and have various skin colors. Similar to that of the ancient Giants, Orcs are known to be aggressive and warlike, but because they had to live in far away islands, Orcs needed to unite themselves for survival and it was necessary to control their aggression and discipline themselves to follow orders. Even now, within the Orcs themselves, reward and punishment are clearly set and once the rules are set, Orcs honor the rules no matter what. The Orcs appeared on the Harth continent after the ancient ruling forces collapsed and the Hunans were on the rise. At that time, the islands where the Orcs were residing began to sink and they felt that it was time to escape the prison and return to the big land. Using all the resources on the island, the Orcs built a huge ship and made their way to the Harth continent. The Orcs established themselves and extended their territory along the shoreline and boasted their mighty power. It was all possible because during this time, the Orc civilization was equivalent in level to that of the Hunans and no other race could contend Orcs in the sea warfare. However, after many failed attempts to penetrate the inner areas of the continent, the Orcs’ forces weakened and after several large battles, the Orcs admitted defeat and were absorbed by the Hunan forces. At first, the Orcs had a difficult time due to their nature of rejecting foreign dominance and tendency for their own independence but eventually learned to accept their new status. They are now recognized as one of the races that make up the Harth continent. Orcs have the characteristics of honor in war and following orders, so many of the Orcs naturally joined the military. Also, since the Orcs had to build a huge ship and sail to come over to the big continent, Orcs were welcomed as vessel technicians for their knowledge in crafting and handling the ships.