[Suggestion] Costume/Armour design concept

Discussion in 'Gameplay Discussions' started by hurfmurf, Sep 29, 2018.

  1. hurfmurf

    hurfmurf Ascendant

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    I often made remarks about female armour designs in Tera and also wrote something about sorceress' clothing in A:IR, always using pictures from the internet, which aren't always useful to express my opinion in detail. Recently I came upon a picture which I really liked from the general art design and which inspired me to go ahead and try to create something (somewhat) original by myself to try and show what kind of armour design I'd like to see in the game.

    This is the original picture, which became my initial inspiration:

    [​IMG]

    So let's keep this as a sort of baseline for the general geometry and body shape.

    And that's what I came up with:

    Front

    [​IMG]

    Back(no colouring by intent):

    [​IMG]

    And a remark about boot options:

    [​IMG]

    High heels are lame, especially for supposedly heavily armoured characters.

    Lore-wise these designs are meant for Dragon Riders and airbike pilots, thus for characters which would need to wear something fairly lightweight, but protective. They shoud look sexy and attractive yet not as immersion-breaking as armours in Tera, for example.

    Colours on the pictures aren't representative in general and are meant to emphasize the difference in materials first and foremost. I prefer black leather, black or white fur and gold and steel as base materials.

    Some expanations:

    The base for all three armours is supposed to consist of a corset and thigh-high boots, both made of sturdy black leather.

    Cloth

    Skin on the upper part of the thighs and hips is supposed to be bare, but if this shloud come out as being problematic (lol), I suggest to use fishnet fabric, just like on the leather design, just with holes twice as big. Cloth offers less protection, after all.
    Otherwise some fancy frills could help to cover some otherwise too reveaing parts.

    The feathers I think coud look similar to those on the following picture:
    [​IMG]

    And for the cloth on the upper body 'I suggest to use something like the character on the left of the following picture is wearing:

    [​IMG]

    In addition to several magical gems placed on different parts of the body, the character also wear a magical amulet.

    In the end this design, together with a funky ocular, is supposed to look magical, yet steampunk-y.


    Leather

    The picture is self explaining. I think that letting the goggles sit in the hair while giving the character a breathing mask helps to set the facial part of this design apart from the other two. Also, often players of assassin character like to give their characters some sort of masks and thus this arrangement seems like a good choice in terms of looks.

    The breast"plate" is supposed to be from a reinforced leather that is framed by either gold or some other shiny metal.

    The emblem on the shoulderpads and on the breastplate is meant to be a some sort of a dragon depiction/emblem, but can be anything else nice looking, and serves simply to add some visual variety to the armour.

    Plate

    The visor is supposed to be a cross between something like these:

    [​IMG]
    [​IMG]

    Breastplate is from metal and I imagine it looking like the breastplate in this picture:

    [​IMG]

    That fancy golden structure below the corset is something that I tried to suggest for Tera, but could not explain suffienciently well back then(which then lead to one somewhat silly-looking armour design, I guess).
    The character is supposed to wear skintight pants(yoga pants basically) and on top of these wear something akin to a metallic bikini piece that serves as a female-styled codpiece meant for protection and which also emphasizes the attractiveness of a female body shape.

    So basically this, just in metal/gold(potentially NSFW):

    [​IMG]
    [​IMG]
    [​IMG]

    As for the fur on the shoulders, I took an inspiration from a certain very good looking Castanic armour from Tera, one of my favourites.

    Gloves, shoulderpads and knee-high boots are supposed to be made from metal like steel.
     
    Last edited: Sep 29, 2018
  2. hurfmurf

    hurfmurf Ascendant

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    Well, that recent LoL music video keeps on giving, and I finally have a perfect picture for the magical costume idea(for the Elementalist class) that I've been thinking about for some time but for which I was too bad at drawing and a bit too lazy to post here.

    This one:

    [​IMG]

    For one, this has these nice magically glowing decorative claws for the hands. But most importantly the glowing threads covering the dress are just right for a magically imbued fashion, IMO.

    I think it might be a pretty cool idea to create a corstume which is covered in such magical golden threads which not only glow in a decent way(ie noticeable but not like a Christmas tree) and also pulse with light, looking like they would conduct some sort of magical energy throughout the dress.

    Here is an example for the pulse effect and the inspiration for my suggestion:

     
  3. Alyria

    Alyria Ascendant

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    Interesting suggestions. Reading through your post though I couldn’t help but feel a lot of the suggestions were to sexualize the armor. I don’t say that negatively, I love me some sexy armor sometimes. I just don’t feel that the suggestions above fit the theme that A:IR is going for and would be sexualizing for the sake of sexualizing which the devs have already confirmed that they would not do.

    Plus . . . This . . .
    6B1727E2-B540-4AE5-8829-3CE38036ED48.jpeg
     
    Last edited: Nov 14, 2018
  4. hurfmurf

    hurfmurf Ascendant

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    I really don't understand how you think the picture you posted is relevant to the design I suggested.

    In general, for female costumes and armours I do indeed prefer designs that emphasize the attractiveness of a female body shape. This goes especially for MMOs and games where we are given a very detailed character creator. Sitting there for two hours to create a character you are comfortable with and then hide all of the body geometry under a formless potato bag is IMO a gigantic waste of development ressources and quite a letdown for me.
    On the other hand, I think armour and clothing shouldn't ruin immersion(ie no lingerie in the arctic regions, no half-naked tanks that are supposed to withstand massive incoming damage) and look like it fits the character role in terms of "defensive potential", so to say(which equals to the amount of skin covered and the location of said coverage).

    I recenty posted an image of a costume that for me combines both of these design goals:
    [​IMG]

    I consider this as a base for a perfect balance between "sexy" and "immersive", as it shows enough to catch attention but also covers enough to keep it from being nonsensical and also has enough surface area on the costume itself for additional customization.
    There is a heavy armour with a similar design language in Tera, which is - unsurprisingy - my favourite heavy armour in the whole game(although I wished it had less bulk on the sides of the tighs and no holes in the front torso armour):
    [​IMG]

    And just along these lines also goes my suggested design, which takes the "traditional" route where magic characters show a bit more skin and melee fighters feature more actual armour, and which is explicitely meant to be lightweight in general as I created the design in question specifically for dragon and airbike riders.

    I also think that you are heavily mistaken if you really think that A:IR devs won't create any "sexy" armour. The moment they need the money they will flood the game with all sort of immersion-breaking pornesque nonsense, especially if paedophiles get involved again, just like in Tera or any other korean game.
     
  5. Alyria

    Alyria Ascendant

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    I'll elaborate on the purpose of the image. It was a cheeky response to the last set of spoiler images in your initial post and the drafting you provided. The one where, if I was interpreting your concept suggestion correctly, resulted in a body suit made of skin tight fabric with a strap plate bikini covering the breasts and pelvic areas of the female characters. This suggestion feels, to me, like sexualizing armor just to sexualize and leads into a classic debate about the differences in armor sets for different gendered characters. While the male characters, most of the time, have full coverage female characters will have vital parts of their body uncovered because it accentuates an appealing part of their figure. Now, is there a market for this kind of design? Absolutely. Is there a percentage of the player base that feels this is silly? Absolutely. Can both design choices find their place in the MMORPG genre? Absolutely. However, for me, I find it silly to expose the chest, thighs, and butt of female characters to make them 'flattering'. There are many ways to flatter and accentuate the attractiveness of the female body within the steampunk style without resorting to showing skin, high hip lines, and eyelet fabric. Hence, the meme I posted.

    With that said, I like the drafting sketches you provided and could see them fitting in a different styled MMORPG. To me they feel more cyberpunk than steampunk. Especially when you start speaking about the pulsing light accents. (I also agree that KDA animation is amazing. The editor needs a raise no matter how much they are making)

    Pulling this back around to A:IR however, I see some of what you are suggesting already incorporated into their design. Perhaps not the the level as your example images, but it is there. Here are a few A:IR renders and compare the female to male armor designs.

    Warlord
    Warlord_comparison.jpg

    Mystic
    Mystic_comparison.jpg

    Note: I do not know if the armor sets in the comparisons above are the same armor set on a male and female figure.

    Elementalist - Difference between two female sets

    Elementalist_comparison.jpg

    In the first two images, there is a difference between the male and female armor sets. As said, some of the themes I've seen in your above posts have been implemented. Lower necklines for females to frame the bust cleavage line, exposed upper thighs almost to the point of seeing the crotch undergarment, and thigh high boots / stockings to highlight the length and curve of the leg. They are attractive (in my opinion) and within the steampunk design theme. However, revert back to my initial meme image for my thoughts about the female warlord (a front line tank) armor choices here. I would love to see a steampunk inspired armor set that had the balance in the Aman armor set you linked above.

    The final image is a comparison between two separate Elementalist armor sets from various places on this site. Both to me flatter the female figure and are sexy in their own right. Take out the cape . . . thing . . . in the right hand image and we have a sexy cloth armor set in the steampunk style. The left image has minimal skin for a 'light' armor class, but still draws the eye to the form.

    -----

    Lastly to touch base on this point.
    I never said they would not make "sexy" armor. I simply said they will not sexualize armor for the sake of sexualizing it. Time can still prove me wrong in this, but based on the below I get the distinct impression that this is the case.

     
  6. hurfmurf

    hurfmurf Ascendant

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    Eh, I think you are overcritisizing it too much just because of a couple of bikini pictures in the explanation part. In the end what I suggested are basically much fancier variants of these:

    [​IMG]

    [​IMG]

    Just a with a couple more fantasy elements. Specifically for dragon and airbike riders(and airship crews, I guess).

    As for the pictures you posted:

    Female warlord design is funnily enough less protective than what I suggested, but certainly very pretty. I don't plan to play warlord after what I've seen in the videos, but if I did I would probably prefer more badass armour in the line of the Aman design.

    As for Mystic/Elementalist, I hope that both share cloth designs between each other. From the pictures you posted the top of the left Elementalist design with the bottom of Mystic's would be perfect. Elementalist design actually has a lot(if not almost all) of what I've been sugesting in the past on Tera forums(magical symbols, gems, amulets, trinkets, pouches with useful things etc), but I just really like thigh high boots that can be seen in their entire length from the back of the character, which is also the part we all see the most during the regular play.
    Not a big fan of the Elementalist concept on the right as I think this simply does not fit the class design language as I explained in the corresponding thread.

    And still, I wish they would recreate a certain High Elf cloth design from Tera. I played it a bit recently and just today, when logging in, looked at my Mystic and couldn't help but think that this is such incredibly pretty and magical clothing.
     
  7. Alyria

    Alyria Ascendant

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    I wasn’t criticizing because of the bikini pictures. I just did not feel like the look fits the style. This may be one of those agree to disagree situations. Some of our tastes overlap and some don’t. I hope the devs paid attention to this thread because regardless some good points were discussed.
     
  8. Strider

    Strider Ascendant

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    Ummm not gonna lie this post is a bit creepy
     
  9. Alyria

    Alyria Ascendant

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    Everyone is entitled to their opinion.
     
  10. Strider

    Strider Ascendant

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    Oh I agree just think its a bit creepy and more sexual fantasy which is not in fitting to what we have seen on the game thus far.
     
  11. Alyria

    Alyria Ascendant

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    Ah, I see and agree that over sexualizing the armor would not fit in the style of the game. Outside of the Warlord image I posted above, I feel like they (so far) have balanced the armor sets pretty well.
     
    Strider likes this.
  12. hurfmurf

    hurfmurf Ascendant

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    Well it is a bit funny that I was told to be a prude for my armour/costume design suggestions on Tera forums and here my posts are supposedly creepy and aim to sexualize too much. I think I may have found the golden mean :p
     
  13. Alyria

    Alyria Ascendant

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    it Is really hard to show “to much skin” when you have the Castanic as a race Setting the bar. :D

    I could see your design elements fitting well in Tera or possibly Tera 2 if it is ever made. Wasn’t there some sort of Project Exa or Project W that was supposed to be the Tera successor? Some artist I thought released some renders a couple years ago.
     
  14. Eternal

    Eternal Ascendant

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    Project W or Project 'World' is this game (Ascent Infinite Realm).
    On May 2015, 3D Character Artist of Bluehole who is working on Project EXA uploaded character rendering images of the game, these images are then taken out just 1 day after and Bluehole issued a statement that Project EXA is not Tera 2 but a spiritual successor (the only similarity is the art and aesthetic concepts and designs).

    " 'Project W' and 'Project EXA' will only be similar to TERA in terms of western fantasy design, and both new games will apparently utilize a brand new combat system, different from online games before. "

    Source: https://forums.enmasse.com/tera/discussion/6209/project-exa-project-w-bhs
     
    Last edited: Nov 16, 2018
  15. Eternal

    Eternal Ascendant

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    Bluehole Studio created a fully Action-based MMORPG through their game Tera by overcoming what is limited technically. Tell me, did such Combat System came priceless to them and to us? Watch the Trailer again (which I linked below) and tell me once more! The Avatar Combat in this game is Tab-targetting, but the Mechs, the stationary manual guns, and manual guns of Airships are all Action Combat. This game will not be suffering from Perfomance issues and high System Requirement in the first place if the game is 100% Tab-Targeting which I will tell you it is not. We paid that price all for the sake of Combat just so it can appease to people with short attention-span, and in Tera, we also paid the lack of contents and depth to the game due to this company's terrible development priorities (development has a cost and is limited by that).



    Tell me again, would you want another Tera game? If you call that project a success, I call it a fiasco!
    I'm not impress with the development of this game! Knowing it's Bluehole, I know exactly how they prioritize.

    Tera has good graphics and full Action-targetting Combat, apparently these are all the game have and can possibly ever deliver. No wonder that game is so hollow! It is one of the worst MMORPG that I have ever played and I regret ever playing!
     
    Last edited: Nov 16, 2018
  16. hurfmurf

    hurfmurf Ascendant

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    Found a great picture that is very similar to my suggestion:

    [​IMG]

    Remove the drape on the lower back, add the fancy codpiece from post 1 and there you go - badass and very attractive at the same time. Win^2.
    Also replace cloth on the legs with segmented armour like in the Amani design further above - win^3.

    ps.: Just noticed - no ginourmous shoulderpads here - with modifications from above that's a pure win all around.
    pps: now I think it would be a cool idea to let warlords switch from 1hand/shield to a 2handed weapon for a more offensive approach when the situation demands it. Yep.
     
    Last edited: Nov 20, 2018
  17. Alyria

    Alyria Ascendant

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    I like this image. Just adjust the embellishments to fit the style of the game and I could get behind this as a warlord armor set.

    I also second letting Warlords switch from 1h/shield to 2 hand weapons.
     

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