Hello everyone, Right so, let's skip the PvP Vs PvE argument, some people like PvP, others don't. I just happen to not like it. My question is - how much of the game can I enjoy without PvP? Is there any real pve endgame? Is all high lvl grind in PvP only zones? UC Browser Air looks amazing, visually, and I'd love to play it, but if it's one of the old school "open PvP everywhere as you farm", then I would have to skip it, and be sad SHAREit Thank you! Appvn
To somewhat answer your question, PvP in the open world is pretty much mandatory. Starting from level 34ish you will be questing in conflict zones where both factions clash. Later on you will be temporarily moving to zones from your faction again, but as far as I can tell all the endgame areas are conflict zones. On the flipside, the game offers five channels so if one might see a red player it's quite easy to ***** out. Regarding a real PvE endgame, if you are referring to dungeons and raids there kinda is one. But so far the "dungeons" have been quite laughable. I haven't reached the endgame yet (level 40 at the moment) but with the exception of the beginner dungeon all of them have followed the same lazy design principle. Build ONE room, place some trash mobs inside to extend the experience and have the party then fight ONE boss. That's it so far. Maybe the endgame dungeons are more in depth but I am making an educated guess here… If you are looking for a decent PvE experience, play Final Fantasy, Elder Scrolls or even WoW instead. Oh, and also the itemization is straight out of RNG hell. That sounds like it hate the game. I don't, it has been actually quite enjoyable so far. But if you are looking for great PvE you might wanna look elsewhere.
A lot… That I doubt. I have made some suggestions how the game could get better for the EU/NA client in the beta review thread free for every publisher and developer to ignore. ^^
My favorite dungeon so far has been the Hall of Challenge. Which is more of a "climb the tower" style dungeon. Its a challenge room with the stages getting more and more difficult. The game definitely needs some work, especially in the PvE realm. My Thai isn't the greatest, but I've been trying to send as much feedback as I can to hopefully get some changes implemented.
i tried to played the Thai version threw "playparkEZ" launcher, i'm getting ASPatcher has stopped working,, lol i cant even load the game https://www.reddit.com/r/airthegame/comments/bkqkhd/how_to_play_air_open_beta_ascent_infinite_realm/ for thoose of you who would like to give it a go while we wait for a Eu/Na, test server, here's a simple guide on how to register and obtain a Key code PS when registering your DOB, is Day/Year/Month ... lol
How I understand the game, it is like AION in the 3.6 - 4.0 time (kinda remind me allot of it, maybe because of the fly mechanic), when it comes to PVP like Fractions and Zones or simply Weekend Territory war. There are safe zones apparently but also open zones where you can get ganked but the endgame is more PVE Raid/Dungens and Worldbosses which is also kinda PVPish (when they spawn in a pvp contested zone) shareit vidmate
PvE is endgame. There is an infinite grind curve and tons of daily pve content. There are multiple avenues to getting geared out very similiar to BDO. Everything augments each other but there is open pvp similar to bdo where guilds and popular grind spots will be contested. The map is pretty big though with verticality as well. Raids and World Quests + Dungeons will also be present. 9apps app cartoon hd