I want to get a headstart on a conversation relating to this subject so that the devs can garner feedback. I will start by outlining my points below, and invite others to share their thoughts. PvP and PvE Server Split This seems to always be the starting point issue. Players do not like the idea of splitting the community because of the fear of lower population on servers (mostly PvP) in the long run. However, my opinion is that by combining both communities into a single server the compromise is a much worse situation, mostly to those who enjoy PvP, than if they were separate. PvE players want to be protected or to have the opportunity to elect to not be killed in the open world at all. This leads to karma penalties, jailings, flaggings, debuffs, you name it. These are a necessary compromise that both sides have to tolerate – PvE’ers will still get ganked even with penalties, and PvPers are having to deal with skirting the mechanics + penalties. By having the servers split, these systems do not have to exist… and especially on the PvP side, would offer better gameplay to stay around longer. What systems I believe are okay Ganking lower levels, even on a PvP-designated server, should have its penalties. Whether its some sort of debuff due to level disparity, having your character spawn further from the location once they die, or (what I prefer) putting in a system that rewards killing these players which allows the community to police themselves. Having equipment degrade instead of debuffs or penalties on PvP/PK incentivizes PvE and economic play to replace or repair broken equipment. This is the best scenario in my opinion to have both sides working together since those who want to PvP are reliant on protecting PvE players as they gather materials, and PvE players progress by equipping those in PvP. The less systems that are in place, and the more tools the community has to police itself the better. Special Servers and Seasons I just saw the post on the new CBT special servers and I think this is a great idea. This could almost be used similar in the way other games set up “Seasons”. Having a set of limited duration PvP servers (i.e. 3 months) with the end of the Season offering aesthetic-only rewards that players can sport on normal servers or into other Seasons… with special rewards going to guilds or players who accomplish certain tasks. This also prevents the problem of the long-term hegemony of guilds who maintain ownership of areas and structures for the entirety of the game. The reset would keep it fresh and the players engaged on every wipe. As long as there is nothing that could be given out that would be an advantage for the next special server or season, new players could jump in at any time without feeling behind.