I have played betas/alphas for Nexon Like Closers,Hyper Universe, Maplestory, Kurtzpei, and Riders of Icarus. Burning Soulworker is better than Closers but they are almost identical in content. It is the difference between a game that is not trying to get people to buy everything in their item mall and people that do. Nexon made the same mistake that En Masse did with Closers in the US and Kritika Online. It became a game of who was willing to pay for it. It was not event based it was "here is what is available in the item mall this week". It was centered on outfits but their outfits have buffs. It is basically like buying gear. I played both Silkroad and Twelve Sky for 2 years each, I have played the PVP centric games and they greatly lack character. The game becomes more about finding the best bully group on the block to bragging about your +12 gear. I have found games that have both PVP and PVE elements where the PVE was more challenging. Anyone who has tried to solve the puzzles in Clockwork City on ESO would never called PVE easy or passing the exams for the higher levels of Warframe. Hardcore does not mean that people have to face eachother in battle. It is just a preference on game content. If you have a large group of friends to play the game with then pvp can be enlightening but if you are alone then trying to navigate through the process of finding the right alliance/guild that is competent enough to play the mechanics of the game is highly exhausting. https://quanticfoundry.com/2018/08/01/casual-hardcore/ There was a study found when coming across what people found were the motivations for hardcore games "So for men, playing a game seriously means being able to beat other players at it. For women, playing a game seriously is more likely to mean having completed and done everything there is to do in a game, and to leave traces of your personal flair in the game while doing it. For Hardcore female gamers, playing a game seriously is more akin to patiently creating and curating a work of art. And it’s a powerfully evocative alternative to how we typically conceptualize what a “hardcore gamer” is." - I agree with this perfectly. I am a player who is a completionist. When I play a game I want to do all aspects of the game and often with a personal cosmetic flair. It isnt about beating other people at the game it is about completing everything in the game to its fullest. "The gaming community tends to define Hardcore using the male gamer lens, so there’s inevitably a tautologous conclusion that male gamers are more likely to be Hardcore. But this leads to distortions in making sense of actual gaming behavior. For example, in a study of 7,000+ EverQuest 2 players that my colleagues and I conducted, we found that female MMO gamers spent more hours playing per week and were less likely to consider quitting. But ironically, it was precisely the most frequent and loyal gamers who got stereotyped as being “casuals”." - So looks like you emulate the standard view on the community as you seem to continually be under the assumption that I am some sort of casual player or not "hardcore" enough. It is an interesting study you should check it out.