Hi everyone! Just wanted to send a suggestion here for a housing and job system that AIR could have. Im really a fan of open world mmos with a large scale system of life skills. I believe this can make the game MORE immersive and functional. First would be the housing system. I think the concept of being able to place houses and farms, or any other functional facilities in an open world game is the best system to go (this was done perfectly by Archeage). It differentiates the way players can "mold" the world rather than just having a kind of non existent space that opens up when you select a certain players house (this is what Black Desert online has which i really dont like). Now i understand that there could be issues with this kind of housing system such as land hoarding, but i believe it can be fixed. Placing a very VERY high tax requirements for players that are hoarding lands could work. Sure they can take as many land as they can, but having a tax requirement that they cant handle could eventually stop them from doing so (unless a player is hacking, which is cancer to any game and must be prevented as botting and hacking destroys a game). Another housing system i would like to suggest would be a sort of "apartment rental" system in large cities. Probably suitable for low level players (or casual players that dont really generate a lot of in game money). If youve played most mmos, usually city buildings are useless as they do not have any purpose other than for aesthetics. Black Dessert tried to make a different approach here and made the city buildings as spaces that players can buy. However, the immersion lost when they made the rooms intangible and that multiple players can buy that space and place their own stuff. I think its better if once a player rents that space, it will not be available for others, and any items/furniture he has in that space is part of the world, just like the houses players can place. With this system, towns and cities wont look deserted. Now for the job system, i like the idea of black desert where you can hire npcs to do tasks (ex. Farming crops, tending cattles etc). But what if AIR could take this further by also allowing actual players to apply as workers and and do the tasks? It would make the game economy more realistic. This job system may need more discussion as im not really sure whats the best approach on some of its aspects (ex. How will the workers get paid by the employer etc). These are just vague suggestions and having everyones feedback would really help improve this. I hope you guys like the concept. Lets start discussing!