Discuss the Economy of A:IR

Discussion in 'Gameplay Discussions' started by Eternal, Apr 28, 2019.

  1. Eternal

    Eternal Ascendant

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    This game have potential, but bad game-design is just ruining this game!

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    Let me first start that all the Rewards that your Character can acquire in-game are specific to that Class. All Equipments that your Character can acquire through Dungeons are specific to that Character's Class, all Equipments sold by any NPC or Token Exchange NPC are specific to that Character's Class, and all Equipments that can be Crafted from Workbench are specific to that Character's Class (you cannot Craft Equipments in this game that is not for your Class because you don't have the option).

    The Drop System in this game for all Bosses is Pure Random Loot System. If you don't know what it means, a "Pure Random Loot System" assigns Loots to each Player in the Group regardless of any other factors. With this Loot System, it's not possible to acquire anything that is not for your Class.
    ---------------------------------------------

    The game has no direct Player-to-Player Trading but has a central Trading Agency (an Auction House).

    When you right-click other Characters in-game, you only have these options which shows an indication that there is no direct Player-to-Player Trading at all.


    Name
    lv.45 Class

    สนทนา 1:1 = 1: 1 conversation
    เชิญเข้าปาร์ตี้ = invite to party
    สมัครขอเป็นเพื่อน = apply for a friend
    ซื่นชม = view
    พิจารณาดู = consider
    ---------------------------------------------

    The Auction House System does not currently work in this CBT (it doesn't load). I have no choice but to use the details from pre-CBT to analyze the Auction House.
    [​IMG]
    ค้นหาสินค้า | My Item | ประวัติการขาย | ประวัติการซื้อ | ประวัติ เงินฝาก | Favorite | Refresh
    เงินฝากตีมิ / ถอนเงิน
    ดนหา :
    ข้อมูลไมทษ - ฐานวนไอเทม - ราคาขายเร็วๆ นี้ - ราคาตลาด - งานวนซื้อขายใน 1 เดือน - ราคาเฉลื่อเดิอนที่แล้ว
    ลงทะเบียนสินค้า / ฝากเงิน

    Notices:
    • เงินที่ฝากไว้ใบระบบมิใว้ใช้ซื้อสินค้าใบระบบได้ = The money deposited in the system is not used to purchase the product.
    • ไอเทมทีซื้อแล้วจะส่งเข้าสู่ Mailbox ของตัวละคร = Purchased items will be sent to the character's mailbox.
    • ไอเทมทีใม่ได้ลงทะเบียนหรือหมดระยะเวลาแล้วจะอูกส่งเข้าสู่ Mailbox ตัวละคร = Items that are not registered or have expired, will be sent to the Mailbox.
    I have never tried this Auction House (because it doesn't currently work in this CBT) nor have I seen a Player tried it, so I'm limited to this information.

    EDIT: The Auction House is working right now.

    EDIT: It turns out that you can set your Prices freely in this Auction House with no range. The Prices are not regulated / controlled which is a good thing. For more information about the Auction House, read below.
     
    Last edited: May 11, 2019
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  2. Sparki

    Sparki Ascendant

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    actually A:IR looks for me as Black Desert 2.0 Money melk

    The Game looks fking wonderful and the world is living
    hopefully they dont give us a BDO 2.0
     
  3. FliP

    FliP Ascendant

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    I couldn't stop myself but giggle at the first sentence. Do you realize that class specific armors were a thing since... ever?

    In general, there have been 2 approaches to armors in games: the cheap "One armor fits all" approach or have specific sets for specific classes (in some games even split by genders).
     
  4. Alyria

    Alyria Ascendant

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    Hmmmmm . . . I can see what Eternal is getting at here. If a character can only acquire armor that is specific to their class (from crafting, looting, raiding, etc) it is concerning. Having the ability to market and trade items on a global market board or even player to player help boost the economy and provide incentive for players to repeat content.

    I would suggest the developers rethink this approach. But that Is personal preference. Especially because there are players who enjoy crafting as a pastime and would enjoy creating items for classes other than their own. Just look at all the people who Omnicraft in FFXIV.
     
  5. Eternal

    Eternal Ascendant

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    Alright, so I heard the Auction House is working right now (for the first time ever), so I went ahead and check it out myself.
    We will look at the information so I can fairly review this game.

    [​IMG]

    You can Register an Item by clicking that Item from your Inventory. You can set the Quantity to how many of that Item you want to sell. It turns out that you can actually freely set your own Unit Price and there is no range (meaning the Prices are not regulated / controlled). -- I am happy that this is the case!

    We have a "Total Selling Price". Total Selling Price = Unit Price x Quantity

    We have a "Deposit fee" which is 20% of the Total Selling Price that you have to pay upfront.

    "เมื่อขายไอเทม จะได้รับเงินมัดจําคืน N Gold
    แตหากยกเลิกการลงทะเบียนหรือหมตระยะเวลาขาย
    จะไมสามารถรับคินได จะลงทะเบียนไอเทมหรือไม?"


    Translation:
    "When selling items Will receive a deposit of N Gold
    But if canceling the registration or selling period
    Will not be able to accept Will register an item?"


    What does this mean?
    You have to pay a Deposit fee of 20% upfront. When the Item is sold or the selling-period expired, you can claim this Deposit back. You can always cancel an already registered Item, but doing so, you won't be able to claim your Deposit back. Deposit fee = Total Selling Price x 0.2

    We have a "Fee" which is the Auction House Fee that you don't pay upfront (it will be deducted from the Income of that Sale). It is 35% of the Total Selling Price. When you are able to make a Sale and receive Income from it, 35% will be deducted from it. Fee = Total Selling Price x 0.35
    Income = Total Selling Price - Fee

    Note: You can pay for the 30 day Star Blessing Package Account Premium that has a benefit of -30% Market Fee. Market Fee is 35%. With the Premium, you can bring it down to 5%.

    This is how the Auction House works now that we can finally see it! You can actually set your own Price and there is no range which is good. Just be ready to be Taxed 35% of your Sales Income! There is no direct Player-to-Player Trading, so if you want to sell, there is no workaround for the Tax.

    In my honest opinion, this isn't a bad Economic System, but it isn't good either.
     
    Last edited: May 10, 2019
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  6. Eternal

    Eternal Ascendant

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    "If" is a conditional word. It is certain information and I am certain that you can only craft Weapons and Armors that are specific to your Class. Same for the Loots and Raiding, same for the NPCs (Gear Merchant, Token Exchange NPCs, etc.).

    Also, those Weapons and Armors from Crafting are Character-Bound when Equipped.
    เมื่อสวมใส่จะผูกมัดตัวละคร = When worn, will bind the character.
    after worn:
    ไอเทมผูกมัดตัวละครชือ 'name' = The item binds the character 'name'.

    As soon as you wear them, they are Character-Bound. There is no mechanics in this game to unbound Character-Bounded Equipments. This is not unique to the Crafted Equipments -- All Equipments in this game are Character-Bound when Equipped, which in my opinion should be changed, if not, add a mechanics to be able to unbound! -- it's f***ing bull-sh*t!
     
    Last edited: May 8, 2019
  7. Alyria

    Alyria Ascendant

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    Bind on equip is not a new mechanic. This has been around for years. Numerous previously release games have this and they also have armor that is bind on pickup (dungeon and raid drops mostly). With no mechanic to unbind. This mechanic has proven to help player economy because it removes inventory from the market.
     
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