In short: In A:IR sorcerers use staves as weapons, which to me looks like a bad choice because 1. in most MMOs I played staves are usually boring design-wise(the most boring weapon of them all) and tbh I don't even know how to remedy this 2. sorc's animations hardly ever seem to actually utilize the staves in the spell animation at all We already had games and MMOs with much more interestingly looking weapons by now, so the choice to go for the staves as a sorc's weapon is really quite a bummer. Aion had great looking books and orbs(which sadly did not take part in animations at all), Tera had magical discs that often were incorporated into the animation flow and looked pretty cool. Best design for magical weapons IMO goes to Diablo 3 with its offhand items for the Sorceress/Wizard class - those items are really great looking. Therefore I would prefer if A:IR devs had reconsidered their choice in this regard and maybe went for weapons looking like those offhand items from Diablo 3 and also went Tera route in terms of intergration into spell animations. Another point are sorc's clothes we saw so far. It is certainly a valid argument to say low level clothing is not meant to look stellar, but just in terms of design direction it looks a bit lame. Elven female cloth line in Tera manage to look classy, pretty and quite magical(which seems important for a magical class, eh?). Aion's concept design also pictured some really great clothes that would fit a mage class. Some pictures: Spoiler One can surely argue that A:IR goes for some sort of a steampunk look, but IMO magical classes should look magical rather than like someone straight from a farm - and that right from level 1 onwards.