Crafting in A:ir offers some of the best in-slot gear available, requiring the player to collect material from nodes in the open world, farmed materials in the farmsteads and farming dungeons for the high-end recipes. Utilising both instanced and open-world Housing. The initial player housing area, unlocked via the story quest line, is the instanced based crafting area located in the main city of Norseguard. Once unlocked this area can be reached by either going to Norseguard, or by activating the home icon in the bottom right menu. This icon can be used to “teleport” the player to the housing area from any point on the map. By walking away from crafting area, the player will enter the city proper (i.e. a cheeky return), or if the player enters the pink teleport strand the player will be returned to their point of initial teleport. Your instanced crafting area comes complete with; a crafting merchant (selling basic tier-1 gatherable items), a housing merchant, and 5 crafting benches. Each crafting bench allows the production of items within that classification, the available benches are: Armour [Class specific armour] Weapon [Class specific main and off hand] Engineering [upgrades for airships] Alchemy [potions, buff scrolls, etc] Cooking [buff, restore food] When the player interacts with the crafting benches the crafting menu is invoked (shown below). The different crafted items are broken down into Tiers by level blocks. Craft able tier items are shown in white (red shows unlocked tiers). Each craft able item requires a number of gathered items, salvaged material and possible items that need to be crafted (or processed) themselves, such as iron-bars, nails etc. The crafting process is quick with little delay. The stats of the crafted gear is predetermined, what you see in the preview window is what you get. Note that you can only craft items usable by your class. Housing Merchant To enable crafting of higher tier gear you need to upgrade the appropriate crafting bench to the higher tier. This is achieved through the housing merchant. The housing Merchant interface enables the player to create the open works housing equipment and to upgrade workbenches to higher tiers. The upgrade process requires the player to provide a number of gathered items, and possible items that need to be crafted (or processed) themselves. After crafting the player immediately gains access to the next tier of crafting for that bench. Gear Quality By default crafted gear is of high quality, with stats better higher than drop gear. Although the random rewards form dungeons include much higher quality recipes, such as GOLD quality recipes. This crafted gear appears to be the best in slot gear available in game. The recipes available as drops from the dungeons can be viewed from the progression rewards interface (‘X”), as can the dungeon dropped gear. Accessories Crafting of Accessories (necklaces, rings, earrings, lanterns, broches) is done via the skill window. The way Accessories work is tied to specific skills, by clicking on a skill in the skill window you will see which Accessory a particular skill is associated with. The crafting of accessories requires components that only drop in dungeons. The production of these Accessories is then done in the accessory window by simple clicking on the item to create. Note: As of the CBT there are no gateway limiting processes to crafting (such as the labour point systems of BDO, AA, etc).