Class Building *hopefully*

Discussion in 'Gameplay Discussions' started by Zarmonic, Nov 9, 2017.

?

Would you like this kind of options in the game?

  1. Yes, I want to be able to make a speed demon!

    11 vote(s)
    73.3%
  2. No, Keep it like as an example BDO where some classes are just faster etc.

    4 vote(s)
    26.7%
  1. Zarmonic

    Zarmonic Ascendant

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    Hey I really love the idea to change your character to specific builds like : Speed, DPS, etc.

    and that you aren't limited to a class to have a sort of base speed (Like in BDO that the Rangers are really fast and Wiz/witches have specific speed skills..)

    As an example like the game FlyFF! You were able to put cards in your weapons that would give you additional buffs.
    speed cards
    casting time cards
    strenght cards
    hp cards

    and these had differend grades (D, C, B and A cards, later the S cards came aswell.)

    I'd love to see if they would implement something like this instead of what BDO has that you can only have some additional speed on your boots...

    ~EDIT: Or like in Sword art Online, where you have asuna the Berserk healer aka a healer that has an incredible dps
     
    Last edited: Nov 9, 2017
  2. Kuro

    Kuro Ascendant

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    One negative I can already see is people building their character in a direction that is considerably less effective - if not outright terrible - in the current meta.
    I would prefer classes each have their own gimmick.
     
  3. Zarmonic

    Zarmonic Ascendant

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    Yea true but still I'd love to have a really fast class that would outrun/out fly others :D
     
  4. Laguna

    Laguna Ascendant

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    I think it is better when a class stick to its own identity and not having two many possibilities also allow a better overall balance in the game. If A:IR is PvP-oriented (atleast it seems to bring different forms of PvP encounters) I assume it is honestly a good choice to keep it simple.
     
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  5. Kuro

    Kuro Ascendant

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    Definitely agreed there.
     
  6. Zarmonic

    Zarmonic Ascendant

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    I can't deny that either yea.. to bad tho :p flyff also got her pvp things and to me it's a really cool aspect to be able to dodge a ranged attack to get out of range withing a second! Probably because of good memories of being a speedy blade with high dps XD
     
  7. Eveslayer

    Eveslayer Ascendant

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    Personally I dislike meta/cookie cutter classes in general, so I'm for as much customization as they'll allow us to have. It can make you feel more attached to your character.

    Said customization just needs to be useful. Be it for solo play, good at specific content, good at PVE but meh at PVP or vice versa, etc.

    I miss the build customization from older MMOs pretty bad...

    If they do go the cookie cutter route, at least make each class very unique.

    If I were to say what I think they'll do though, the best customization we'll probably get is something like Bless.

    Most people don't like having huge build diversity in MMOs these days, partially because of the whole meta mindset, partially because devs typically can't or won't balance it properly.
     
    Last edited: Nov 9, 2017
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  8. Atorasu

    Atorasu Ascendant

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    If there are ways to reset and re-spec which cost in-game currency, then I'm all for it. I like being able to deck out my character how I want for different situations and switch on the fly.
     
  9. Kiandal

    Kiandal Ascendant

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    As long as there is some freedom of choice and wiggle room in the builds I don't mind, I'm not much of a theory crafter but I do enjoy playing with builds to see what works and where, spent many an evening in other games with friends just testing out random builds trying to find that perfect one for me. Granted this usually means there is a "cookie cutter" build that is the most optimised for the current meta.
     
  10. Eveslayer

    Eveslayer Ascendant

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    I'll clarify what I mean, because I understand why meta exists, I guess I should say I don't dislike meta, I dislike forced meta and when everyone is basically the same.

    Basically, yeah, there's going to be a PVP meta and PVE meta, there always has been.

    It's just nice to find things that aren't necessarily in the meta, like maybe a class has a build that is meta for progression killing, another for speed killing, and another for PVP, but it would be nice if there were other viable builds that perhaps bring specific utility to each of these situations that doesn't have people saying "Why'd you choose that? No, you can't be in our group."

    Off the top of my head, an example would be like OP said, a DPS that can also heal (FF Red Mage for example). Like let's say the choice to do that is less DPS, but now you have an ok heal or a rez. Yeah your kill might be slower, but if your healer(s) die, you can recover from that.

    Another example would be something like if an assassin type got something like steal or mug, maybe you drop one of your DoTs for the ability, but then your party gets extra loot. Same thing with a lock picking ability if there are chests.

    Maybe a Sorcerer drops a nuke for a charm / lull type ability so the adds are less annoying and/or fight for you.

    If we eventually get a Bard, maybe they run full party HoTs/buff songs. Maybe they run full DoTs/debuffs. Maybe a mix.

    If we get a Paladin, maybe it takes full heals/support spells, full damage spells, full mitigation, or a mix.

    Things like that are what I'm talking about, not being totally locked into a spec, or having every ability on your hotbar at once so choice doesn't matter. I know this game's gonna have sub classes, but the same thing can be accomplished with enough diversity within each sub, or if you can mix and match.

    It adds more to your character identity, or bond with your character. At least for my friends and I. It can also give people a reason to "pick you" over some other person of your class if they want the utility you chose, even if it's only the one time, because they want that "extra loot" from your steal, access to that risky shortcut from your lock picking skill, or that one less add to worry about in that boss fight because of your lull / mesmerize. It's all about options in how you deal with content.

    It would also be nice if there were ways for really unique things to work at least when soloing, if not in some group content as well, though I can't think of any examples off the top of my head.

    As far as respecs, I'm for them, but they should be costly. Choice should matter imo, but I respect the idea of easy respecing.

    The card concept is cool btw, but I'd prefer it be done in a way that feels more natural, like gear sockets or old school stat allocation. If they can really make skill choice matter, and do something interesting with stat allocation into things like atk spd, cast spd, etc, it could be really cool. Maybe even bring back stat allocation for dex, str, con, int, etc.
     
    Last edited: Nov 9, 2017

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