Technology design of A:IR in general To start off, I don't like how certain things are basically copy&paste from modern technology with just slight adjustments. I'd like to see more things where magic and lower level technology is clearly visibly combined instead. Most prominent example is the missile launcher on the 2-seater ships, which looks just out of place, especially with basically heat seeking missiles being launched. During the intro a seemingly modern aircraft engine is shown, which throws me off a bit, as right before or after we see medival knights. Also, guns, rockets , fairly large metallic mines being thrown by gunners and all of the similar weaponry clash with a presence of a melee class, because my immersion is instantly goes out of the window due to historical context, in which as we know guns were the end of heavy armour. If there were more magical elements to technologies above, such as rocket launchers being actually magical devices(and looking as such) shooting angry semi-sentient fire spirits or handgun weaponry using magical crystals for a power and ammo source - which could be blocked by magically imbued shields - then certain discrepancies in technological art design would not be as immersion breaking as they appear to me now. Skybox I may have missed cetain details due to not enough video material being able, but from what I've seen, the skybox is a bit boring to look at. It needs to be more fantastical for a change IMO, especially as we might look up to the sky more often simply due to use of aerial vehicles and mounts. Here's an example of the direction the skybox design should go to in my opinion(from 0:45 mark on): Architecture in general I'd like to see more original designs of buildings rather than traditional/modern european or asian architecture. Castles and such things aren't too bad, really, but I'd like to see some new things, too. Taking a SP game series as example: Morrowind was really great at its time because it was so original both thematically and visually. Then came Oblivion and suddenly there were plainly looking european villages/cities and buildings everywhere - which really wasn't really exciting visually. Skyrim got it somewhat better in that regard because of Nord/Dwemer ruins, Marcath and Dragonborn DLC, but I wished it was way more on the fantastic side of things. I also think that adding more verticality to cities in A:IR might make things a bit more interesting compared to other games. Great opportunities to use personal wings etc. Character creation - There is quite strange discrepance between male and female characters in the character creator at the first sight: most dudes seem pretty much caucasian, girls are 100% Korean. I'd like to see some good looking female presets and face options that are clearly European for an easier character creation for players with according preference. - Female hair styles I would like to see a selection of European braided styles and some styles with a moving ponytail(ie with moderate hair physics). The current selection looks kind of same-y to me, there is IMO not enough variety. Breast slider and Torpedo Tits Well, the most important slider is the biggest disappointment of them all. In short: it seems that the breast sliders make the breast grow mostly horizontally rather than somewhat diagonally, potentially resulting in a severe case of torpedo tits, just like we had it in Aion. Also, the max size is not big enough, IMO. Given the chance I'd like to create a character in the lines of the dark haired female(Leona) from this video: I don't think that will possible with the current character creation. Given the number of all other appearance adjusting options(to the point of total exaggeration when it comes to hair and skin shading and colour), it seems strange to offer such a limited freedom of choice in this regard. Airships and flying animals don't have to be the only objects to float in the sky Large flying rocks carrying fortifications, that can be directed/moved around by players or at least by npc factions, if player control is too hard to implement for big structures, could be a welcome change, too.